Cosmoranger
My entry to 7DRL 2026. It's quite incomplete, but I had a go at making a very RPG oriented roguelike, with dialogue and skill checks. Overscoped a lot, ended up cutting the worst half-implemented parts on Thursday, didn't quite have time to finish it up by the Saturday deadline.
Notable missing features and bugs caused by them:
- Combat is not implemented.
- As a side effect, getting to the "Kill On Sight" alert level breaks the game: the guards no longer harass you to leave, but they don't shoot you either.
Pre-jam development and existing assets:
- Design:
- A list of ideas collected over the preceding week
- A list of more concrete "todo" entries based on those ideas
- External game engine: Godot 4.6.1
- External libraries:
- Dialogue Manager 3.10.1 (addon for Godot, for writing and implementing interactive stuff and talking with some characters)
- Dialogue Manager 3.10.1 (addon for Godot, for writing and implementing interactive stuff and talking with some characters)
- Fonts:
- Lilita One (tiles)
- Oswald (UI)
- Special Elite (combat log)
| Published | 13 days ago |
| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Release date | 13 days ago |
| Author | Neon |
| Genre | Role Playing |
| Made with | Godot |
| Tags | Character Customization, Isometric, No AI, Perma Death, Procedural Generation, Roguelike, Space, Stealth |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any), Smartphone |
| Content | No generative AI was used |



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